Exploration 04: Alternative play


In this project, we will explore the Unity Engine along with asymmetrical game balancing. I hope that by the end of this game we create a game that incorporates asymmetrical balance in a way that is fun for both sides. I will be working with Seamus McFarland and Brennan Crowder on this project. Our current idea is to make a Uni-Multilateral Competition game that incorporates Asymmetrical balance by having a group of players who try and arrive at an objective first while one player tries to stop them by activating traps located on the map.

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